Valve has a lot of trust to regain when it comes to hardware. The Steam Machine concept — a fusion of consoles and gaming PCs, running Valve's own OS — was huge news in 2013 and early 2014, then dropped almost completely off the map, as it became clear that the strange, slightly yonic controller needed a redesign and manufacturers could just release their products as traditional gaming PCs. A year later, though, we've got a new game plan, a final controller design, and a virtual reality headset made in partnership with HTC. And Valve is doing something that no other major headset company is: trying to genuinely, practically reinvent the way we use our hands in virtual space.
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